MiniMax
MiniMax H3
Multimodal video model

MiniMax H3: every input, one take

What it does, what it costs, how it compares, the four ways to run it, and the footage to judge it on.

Multi-asset joint reference: six stills supply the people, wardrobe and locations, one reference video supplies the shot rhythm, transitions and music. Nineteen words of prompt. Press play, and turn the sound up.
01 · Position

What sets it apart

Three things separate H3 from the rest of the field: where it sits on the public leaderboards, the work it does that other models cannot, and the four ways it can be deployed. They are worth taking in that order — where the model can run matters once the output has earned the evaluation.

01
Frontier quality, publicly measured

H3 sits at the top of the video category alongside Seedance 2.5. Both models are measured in the open, so the boards are checkable rather than asserted — and on image-to-video H3 leads outright.

Evidence

First and second on Artificial Analysis image-to-video with audio (H3 Max and H3), and first of 48 models on Arena's image-to-video board. Third on Arena's video edit board, inside the error bars. Full numbers in the next section.

02
The work only H3 can do

The strongest argument is not where H3 scores a point higher, it is the work that cannot be done elsewhere at all: editing finished footage, and recombining a camera language, a character and a voice from separate sources.

Four strengths

Audio and picture in one pass, 43 Elo ahead of Seedance 2.0 on video editing · omni-reference and editing on existing footage · text survives motion, the category's usual failure point · open weights.

03
Four ways to deploy it

From self-hosted base weights to the fully hosted API. Each rung has a different commercial shape — compute only, then tokens, then per-second, then fully managed.

Worth knowing

768P at $0.08 plus regeneration at $0.05 is $0.13 a second — identical to generating 2K directly. There is no price penalty for climbing the ladder.

How to read these numbers
Quote the interval, not just the score

Arena publishes error bars. H3 leads image-to-video by seven points against ±11, and trails on video edit by 22 against ±26. Both are ties; saying so is what makes the rest credible.

Always name the resolution

Per-second comparisons only mean something with the resolution attached. Unqualified price claims get corrected in the first reply.

2K is regenerated, not upscaled

The base result goes back through the model with the original context, so detail comes from the source material rather than from a super-resolution guess.

Cost per usable take

The number that governs a real budget is the cost of takes that ship, not the list price of every second rendered.

02 · Leaderboards

Where H3 places, board by board

H3 is first on Arena.ai's image-to-video board — the largest public video evaluation running, at 2.1 million votes — and it is the only open-weights model in that board's top ten. On Artificial Analysis, MiniMax H3 Max and MiniMax H3 hold the top two places on image-to-video with audio, nineteen points covering the whole top five. Name the board and quote the interval every time: these are preference scores, they carry error bars, and they move as votes accumulate. Figures below were read between late August and October 2026; each card gives its own date.

Arena.ai · Image-to-Video
2,081,953 votes · 48 models · 21 Sep 2026
#1
MiniMax H3
1,495 ±5
Gemini Omni 1.1 Flash
1,488 ±11
Wan 3.0
1,480 ±11
Dreamina Seedance 2.5 720p
1,477 ±7
Dreamina Seedance 2.0 720p
1,475 ±7

First across 48 models on the biggest public video board there is, on 57,112 votes. Arena gives H3 a rank spread of 1–3, so treat the top three as unseparated rather than claiming a clear lead — fifteen points cover them, against intervals of ±5 to ±11. H3 is the only open-weights model anywhere in the top ten; every other model on this board is proprietary.

Artificial Analysis · Image-to-Video
With audio · read Oct 2026
#1
MiniMax H3 Max *
1,195 ±9
MiniMax H3
1,181 ±8
Vidu Q4 Preview
1,179 ±10
Gemini Omni Flash
1,178 ±7
Dreamina Seedance 2.0 720p
1,176 ±7

Bars scaled from an Elo floor of 1,000. MiniMax models take the top two places, and nineteen points cover all five — with intervals of ±7 to ±10, only the ends of that list are actually separated. Quote the interval, not just the rank.

* H3 Max is post-trained by fal from H3's open weights and served on fal's own stack. It runs to 768P and does not offer 2K, reference-to-video or editing.

AA · Video editing — fourth
1,119 ±6

Wan 3.0 leads at 1,187, ahead of Dreamina Seedance 2.5 at 1,151 and Gemini Omni Flash 1.1 at 1,139 — all outside H3's interval. H3 is fourth on 7,023 samples, still well clear of Seedance 2.0 at 1,076. Say fourth. Anyone who checks will see it.

AA · Text to video, with audio
Utopai X second · H3 fourth · H3 Max fifth

Wan 3.0 leads at 1,156. Utopai X — post-trained from H3 — is second at 1,149, Dreamina Seedance 2.5 third at 1,143, H3 fourth at 1,137 and H3 Max fifth at 1,130. Twenty-six points cover the top five against intervals of ±9 to ±10, so this is a cluster rather than a ranking — and three of the five are built on H3.

Arena.ai · Video Edit — third
1,392 ±19 · 26 Aug 2026

Wan 3.0 leads at 1,414 ±26 and Dreamina Seedance 2.5 is at 1,410 ±26. H3's interval overlaps both, so the top three are not separated. Figures as read on 26 August — check the board before quoting them.

03 · Versus

How it compares to Seedance

Seedance 2.5 launched at the end of July 2026 and is now the model H3 is most often evaluated against. It is a strong model. The honest read is that the two are built around different centres of gravity: Seedance 2.5 is a generator; H3 is a generator that also edits. Switch below to see the older Seedance 2.0, which is still what most published comparisons use.

Price, per second of output
Seedance 2.5 outputs 480p or 720p only — no 1080p or 4K tier
H3 2K vs 2.5 720p
56% of the price
$0.13 vs $0.231 — at roughly five times the pixels
H3 768P vs 2.5 720p
35% of the price
$0.08 vs $0.231
H3 768P vs 2.5 480p
78% of the price
$0.08 vs $0.103 — at a higher resolution
H3 2K vs 2.5 480p
26% more
$0.13 vs $0.103 — for roughly nine times the pixels
In the terms a producer uses
One five-second delivery clip
$0.65
H3 at 2K
$1.16
Seedance 2.5 at 720p
$0.40
H3 at 768P
$0.51
Seedance 2.5 at 480p

The gap widens rather than closes as quality goes up, because 720p is where Seedance 2.5 stops. Going higher means a separate upscaling step and a separate bill. H3 generates 2K natively, or regenerates into it inside the original context for $0.05 a second.

Price, per second of output
Seedance 2.0 does list 1080p and 4K tiers
H3 2K vs 2.0 720p
13% lower
$0.13 vs $0.15
H3 2K vs 2.0 1080p
35% of the price
$0.13 vs $0.37
H3 2K vs 2.0 4K
17% of the price
$0.13 vs $0.78
H3 768P vs 2.0 1080p
22% of the price
$0.08 vs $0.37

This is the comparison the "less than a third per second" line rests on. It holds at 1080P and above. At 720P it does not — H3 2K is about 13% lower there, not a third.

Where the difference decides things

Seedance 2.0 is a strong model and its single-shot output is mature. The distinction is what happens next. In real production a shot is almost never delivered from one generation — characters recur, packaging and on-screen text change late, backgrounds, lighting, motion and pacing get revised repeatedly.

Whether a model can pick up existing material and keep working on it decides whether it enters the pipeline at all. That is where H3 leads.

Text stability
Drifts across frames on 2.0. H3 leads, independently noted by testers.
Product consistency
Appearance and packaging drift on 2.0. The decisive factor for brand work.
Editing footage
Limited on 2.0. Core strength on H3.
Native audio
Not in the same form on 2.0. Generated jointly with the picture, in stereo, on H3.
Who buys it, and for what
Advertising

Product reference, scene, voice-over, music and end frame in one pass; six variants across three languages in a batch.

See: product, signage and line swapped
E-commerce

One SKU across variants and markets: product reference without drift, multi-angle demos, localised voice-over.

See: vertical commercial
Gaming

Character cinematics, skill demos and patch trailers where character reference, multi-shot and audio must lock together.

See: character and motion reference
Content platforms

Generation, editing, audio, multi-shot and continuation under one API — one integration, one billing class, less vendor risk.

See: the mode switcher
Enterprise & regulated

Run it inside your own environment: nothing leaves the infrastructure and there is no per-second meter. Check the regional note first.

See: the deployment ladder

Across all five, the same argument does the work: the footage already in hand becomes the input, and picture and sound arrive together rather than in two production steps.

Comparison basis

All Seedance figures are taken from the official BytePlus ModelArk pricing page, retrieved 11 August 2026, and are published pay-as-you-go list prices. Per-second figures are BytePlus's own, derived from its five-second 16:9 examples with text or image input and no reference video; BytePlus states these are estimates and that actual billing follows the token count returned by the API. Rates differ by region, aspect ratio and reseller, and Seedance 2.5's API availability has been staged — verify with the provider before relying on any of it. Reproduced for factual price comparison only and not verified by MiniMax. The products are not equivalent, which is why every row names the resolution it is measured against. MiniMax prices are list, exclusive of tax, and subject to change; the authoritative source is platform.minimax.io. Nothing here is an offer, a quotation or a contractual commitment.

04 · Demo library

Watch it work

Twenty-six cases in three groups: footage edited in place, references recombined, and work generated from stills or text alone. Each card shows what went in, what came out, and the instruction that produced it. Every clip is real H3 output, with sound — turn it up.

Start here

Multi-asset joint reference

Six images + one reference video
→ one continuous cut, with score

Seven separate assets enter one context. Six stills supply the people, wardrobe and locations; the reference video supplies the shot rhythm, the transition style and the music. H3 reads them together and returns a single edited sequence. This is the capability no competing model offers at all — not a better score on a shared benchmark, a different shape of input.

Reference video · rhythm, transitions, music
Output · H3
The six reference stills
Reference still 1Reference still 2Reference still 3Reference still 4Reference still 5Reference still 6
Prompt, in full

"Images 1 through 6, following the shot rhythm, transition style and music of example video 1 strictly."

Nineteen words. The references carry the brief, so the prompt does not have to.

A

Edit footage you already have

Video in, video out. One instruction applied to a finished shot — the half of the workflow most teams have not switched on, and the capability Artificial Analysis ranks H3 first on.

Input
Output · H3
Six edits in one instruction

Six discrete changes, one pass, everything else untouched.

Prompt

A newspaper becomes a green hardback, the chair becomes a red sofa, sunglasses are removed, a burning car is restored, a photograph becomes a black notebook, and a tree is added on the left.

Input
Output · H3
View through the window replaced

The least spectacular clip here and usually the most commercially useful — build the set once, let it read as any city.

Prompt

Keep the interior plate exactly as shot. Replace only the scenery visible through the window.

Input
Output · H3
Same room, relit to night

The argument for seasonal campaigns that reuse one shoot.

Prompt

Relight the scene from day to night. Framing, performance and set stay where they are.

Input
Output · H3
Product, signage and spoken line swapped

The input came from another model — H3 does not care where footage came from.

Prompt

Replace the drink can with the branded can, change the lettering on the storefront sign behind, replace the snacks to match, and rewrite the spoken line so the dialogue still makes sense.

Input
Output · H3
A person added to the scene

One set ships empty for the product page and populated for the campaign.

Prompt

Add a figure in matching uniform on the left, moving in step with the others.

Input
Output · H3
Object swap — cat to dog

Eleven words. The whole instruction is the whole prompt.

Prompt

Replace the cat in the video with a dog.

Input
Output · H3
Precise character and detail swap

Two reference images, two targets named by position in frame. Nothing else moves.

Prompt

Replace the child at the very back of video 1 with the golden retriever in image 1, and change the khaki jacket worn by the child at the far left of video 1 to the denim jacket in image 2.

Input
Output · H3
Green screen to a built set

Two videos in: the green-screen plate and a second clip supplying the world. Relighting is part of the same instruction.

Prompt

Remove the green-screen background from video 1 and replace it with a fairy-tale setting like video 2. The background elements must match the character's movement in video 1 exactly. Adjust the lighting on the character so it matches the new background completely.

Input
Output · H3
Drawn effects tracked onto live action

An effects layer that follows performance and escalates on cue — the UGC treatment applied rather than generated.

Prompt

Add orange-yellow hand-drawn doodles like those in image 1 around the two people in video 1. As the two draw closer the doodles multiply, growing from small sparks into a very bright glow; when they kiss, the doodles take on pink strokes.

Input
Output · H3
Dialogue and voice replaced

Audio in, audio and picture out. Lip movement resolves to the new line.

Prompt

Change the line spoken by the woman in video 1 to the line in audio 1, and adjust the performance slightly to match.

Send us five of your own clips

Everything on this page is someone else's material. The clips that settle it are yours — your footage, your revision note, returned as H3 output, usually within a couple of days.

andrian@minimax.io
B

Recombine separate references

A character from one source, motion from another, a voice from a third. The assets do not have to have met before.

Reference
Output · H3
Selective voxel conversion

Real footage with game logic imposed on part of it, selectively, with physics intact.

Prompt

Keep the architecture, pedestrians and overall environment of video 1 in real-world style, unchanged. Convert only the trees and cars into a voxel building-block style, following image 1. The motion paths of the pixelated objects must remain normal, and the shadows and transmitted light of the real scene must be preserved.

Reference
Output · H3
Character swap plus motion reference

One still supplies who; the reference video supplies how they move.

Prompt

The character in image 1 follows the movement, expression and performance rhythm of video 1 strictly.

Reference
Output · H3
Character swap plus street dance

Choreography nobody on your side has to shoot twice.

Prompt

The character follows the movement of video 1, performing street dance; the character follows images 1 and 2.

Reference
Output · H3
Motion reference — species swapped

Motion transfer across a change of subject the source never contained.

Prompt

Imitate the movement following video 1. Fixed-camera wide shot; the three men in suits in the source video are replaced by three photoreal capybaras, following the original motion paths strictly.

Reference
Output · H3
Voice cloning and transfer

Take a timbre from a reference recording and have a character speak lines that were never recorded.

Prompt

The character speaks a new line. The voice timbre follows audio 1.

C

Generate from stills or text

No source footage. Included because these are the most requested formats — and because text and interfaces surviving motion is the category's usual failure point.

Product film — 360° and cutaway
Prompt

A 360-degree presentation of a black ergonomic office chair. Close-up of the breathable mesh back with airflow visualised. Engineering animation of the lumbar support. Demonstration of multi-axis adjustment.

Game UI — loadout to open world
Prompt

The character follows image 1; the UI style follows image 2. Menu renders START NEW GAME / CONTINUE / SETTINGS / EXIT GAME correctly, equipment panel slides in, loading bar runs 0 to 100%, HUD assembles as the world loads.

Motion poster from a still
Prompt

Keep the gallery frame, palette, 3D figurine quality and layout of the original image unchanged, and add a lively sound effect as the type appears.

FPS gameplay — first person
Prompt

First person, eye level, handheld game camera. The frame simulates a player advancing around a military base with an assault rifle, sweeping the reticle across the passage ahead.

Instruction following — the swap trick
Prompt

Two magicians perform a swap trick. When the smoke clears the colours of their suits have exchanged — but the colour of their gloves is unchanged.

Claymation — cliff leap
Prompt

Claymation style. A sprinting fox reaches the cliff edge and launches into a slow-motion heroic leap above a lava canyon, the camera sweeping beneath its belly in mid-air.

Fashion campaign — 16:9
Prompt

Four consecutive keyframes carried as a single campaign cut, holding wardrobe, talent and grade across every transition.

Title sequence — jazz crime
Prompt

Five stills assembled into a title sequence with period grade, typographic reveals and an original score cut to the edit.

Film trailer — space opera
Prompt

A single still expanded into a trailer beat: scale, camera move, score and voice arriving together.

Text only, fixed camera
Prompt

A robot arm descends, picks up a red block, moves it forward and sets it down. Physical cause and effect, no reference material.

Vertical commercial · 9:16
Prompt

Seamless white cyclorama, product-led fashion spot. Proof of the vertical format and the clean-studio look for social buyers.

05 · Modes

Three ways in, one model

Switch the resolution to see what 2K regeneration buys. It is not a super-resolution pass: the 768P result goes back into H3 with the original context, so detail is recovered from the reference material rather than invented.

{{ modeTitle }}

{{ modeBody }}

Showing{{ resLabel }}
4–15 seconds
24 fps, 21:9 to 9:16
32 kHz stereo
generated with the picture
12 reference files
≤9 images, ≤3 video, ≤3 audio
11 languages
stable dialogue
06 · Deployment

Four rungs, one ladder

Open weights drive adoption; two hosted modules carry the quality. H3-Context-IR resolves what a raw prompt leaves unstated across the full multimodal context. H3-Regenerate-2K takes the base output back to 2K while still holding that context.

Rung 1
H3-Base, self-hosted

768P, community quality, compute cost only. Nothing leaves your infrastructure and there is no per-second meter.

Rung 2
+ Context-IR API

768P at MiniMax quality, billed on tokens. This is usually what people mean when they say the model is not following instructions.

Rung 3
+ Regenerate-2K API

2K at MiniMax quality, billed per second of output. Regeneration expects a source that meets the 768P output spec — the usual reason a first call fails.

Rung 4
Hosted H3 API

All three modules packaged, newest checkpoint, someone accountable when a generation fails.

Licensing

The community licence for the open weights does not currently cover the EU, UK, South Korea or the US. Self-hosting in those markets runs through a formal licence request, which we prepare and submit with you — start that conversation early, because it sits ahead of deployment. Context-IR is not published as open weights.

07 · Pricing

List price, and what actually drives the bill

H3 — 480P$0.038 / second
H3 — 768P$0.08 / second
H3 — 2K$0.13 / second
H3 Fast — 480P$0.046 / second
768P → 2K regeneration$0.05 / second
Context-IR$0.90 / M in · $3.60 / M out
Reference imagesfirst 5 free, then $0.04 each
Reference video$0.13 / second uploaded
Concurrency15 by default, raisable

H3 meters concurrency rather than RPM. Higher concurrency and commitment pricing are available against a usage commitment — ask us for terms for your volume.

Name the resolution being compared

Against Seedance 2.0's published list, "less than a third per second" holds at 1080P and above. At 720P it does not — H3 2K is about 13% lower there, not a third. State the rung and the comparison stands up.

Serve trials at 768P, finish what they keep

$0.08 plus $0.05 regeneration is $0.13 — the same as going straight to 2K — so regenerating only the takes users keep costs nothing extra, and every discarded take was billed at $0.08. Context-IR at roughly $0.016 a shot filters more of them out before anything renders.

Measure cost per usable take

List price per second tells you little on its own. Establish what share of your current generations actually ship, then measure the same thing on H3 with your own content — that ratio is what moves a real budget.

Fast is a speed tier, not a cheap one

H3 Fast returns a 480P clip in roughly 1.2–1.5× its own duration, against minutes on the full model — a different order of latency, for eight-tenths of a cent more per second. Faces hold up; fine texture is softer. Reach for it wherever someone is waiting on the render — interactive tools, iteration passes, high-volume variants — then finish the takes that survive at 768P or 2K.

08 · Objections

The five questions that come up

Tap to open the answer. These are the questions we are asked most often, answered plainly.

09 · Start

How to evaluate H3

01
Start with the editing pairs above, on the workflow closest to your own — finished footage in, one instruction, output.
02
Establish what share of your current generations actually ship. That ratio, not the per-second price, is the number to compare.
03
Send five of your own clips and a one-line brief. We return them as H3 output, usually within a couple of days.
04
Tell us your expected volume and where you need to run it, and we will come back with concurrency, terms and the licensing route.
MiniMax H3 · prices and leaderboard positions as published at launch andrian@minimax.io